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・ City of Griffith
・ City of Groton, Connecticut
・ City of Gympie
・ City of Hamilton
・ City of Hamilton (Victoria)
・ City of Hamilton EMS
・ City of Hammond Classic
・ City of Hawkesbury
・ City of Hawkinsville (shipwreck)
・ City of Hawthorn
・ City of Heavenly Fire
・ City of Heidelberg
・ City of Heroes
・ City of Heroes (album)
・ City of Heroes (comics)
City of Heroes Collectible Card Game
・ City of Hervey Bay
・ City of Hialeah Educational Academy
・ City of Hialeah Public Library
・ City of Hobart
・ City of Hobsons Bay
・ City of Holdfast Bay
・ City of Holroyd
・ City of Hope
・ City of Hope (film)
・ City of Hope National Medical Center
・ City of Horsham
・ City of Hume
・ City of Hurstville
・ City of Illusions


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City of Heroes Collectible Card Game : ウィキペディア英語版
City of Heroes Collectible Card Game

The ''City of Heroes Collectible Card Game'' is an out-of-print trading card game based on the discontinued NCSoft MMORPG, City of Heroes. The card game was designed by David Williams, the designer responsible for other games such as Legend of the Five Rings. The initial product release from Alderac Entertainment Group was in January 2006. The City of Heroes CCG was discontinued in February 2007 as it "did not reach critical mass"〔(Gaming Report Interview with AEG CEO John Zinser :: GamingReport.com :: Where Gamers get their News (Dead Link) )〕 according to AEG CEO John Zinser. 〔(CoH CCG RIP - Hero Vs. Villain (Dead Link) )〕
==Gameplay summary==
Players took on the role of superheroes, testing themselves against other superheroes in the arena of Paragon City. Players took turns performing a single action, until only one hero remained standing; that player was the winner.
Players could take the following actions:
* Power Up - Put a new Power, Enhancement, or Sidekick into play.
* Act - Use an action from an Edge card held in the hand, or from existing cards in play.
* Move - Move from close quarters combat to distance combat, or vice versa.
* Assemble - Call for help by searching the deck for a Sidekick, revealing that card to the opponent, and then putting it into the hand.
* Recharge - Gather strength by moving non-ready Powers one step closer to again being ready.
* Mission - Reveal a threat to the city by playing a Mission card.
* Rest - Draw two cards to replenish one's hand, while taking no further action.
The core gameplay revolved around using powers to damage opponents, while simultaneously positioning oneself favorably (by adding or upgrading powers and activating defensive powers). Because powers had to be recharged before they can be used again, it was possible to get into a state where a number of turns had to be spent simply getting back into a position from which one can again attack.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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